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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur Egg
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Dinosaur Egg
Times Brought
120
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dinosaur Egg
Creature — Dinosaur Egg
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature dies, you may discover X, where X is its toughness.
0 / 3
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Alessandra Pisano
Final zone distribution
35 instances42.9%
Battlefield
34.3%
Graveyard
11.4%
Exile
11.4%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
40 decks
-
2
Atla Palani, Nest Tender
8 decks
-
3
Felothar the Steadfast
2 decks
-
4
Ghalta, Primal Hunger
2 decks
-
5
Ghalta, Stampede Tyrant
2 decks
-
6
Owen Grady, Raptor Trainer
2 decks
-
7
Huatli, Poet of Unity // Roar of the Fifth People
1 decks
-
8
Imoti, Celebrant of Bounty
1 decks
-
9
Morophon, the Boundless
1 decks
-
10
Rocco, Street Chef
1 decks
The "good card" funnel
125 brought · 58 playersBrought to game
125
Ever drawn
35
Reached battlefield
30
Still on board at game end
15
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 35% of the time (n=27) , vs 24% when it never left the library (n=72).
Observed gap +10.9pp; 95% confidence interval +0.4pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
7%
T1
17%
T2
10%
T3
30%
T4
7%
T5
27%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
6
· max
10
On curve
23%
(5 / 30 cast on T2)
Cast same turn as drawn
45%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.