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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dissipation Field
1%
Live Inclusion
Times Brought
465
Decks Running
195
Median Cast Turn
6.5
Drawn → Played
63%
Format
First-cast turn
n=84
0%
T1
1%
T2
7%
T3
14%
T4
14%
T5
45%
T6-9
18%
T10+
Median
6.5
P25
5
· P75
9
· max
25
On curve
23%
(12 / 84 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
465 brought · 181 playersBrought to game
465
Ever drawn
134
Reached battlefield
84
Still on board at game end
53
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 35% of the time (n=77) , vs 22% when it never left the library (n=279).
When players drew this card but left it in hand, they won 31% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +1.2pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances2.6%
Library
34.2%
Battlefield
31.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
29 decks
-
2
Firkraag, Cunning Instigator
21 decks
-
3
Pramikon, Sky Rampart
8 decks
-
4
The Mindskinner
8 decks
-
5
Y'shtola, Night's Blessed
8 decks
-
6
Braids, Conjurer Adept
5 decks
-
7
Ms. Bumbleflower
5 decks
-
8
Kami of the Crescent Moon
4 decks
-
9
Kynaios and Tiro of Meletis
4 decks
-
10
Gwafa Hazid, Profiteer
3 decks
Card text
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.