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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dissipation Field
1%
Live Inclusion
Times Brought
175
Decks Running
108
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=25
0%
T1
4%
T2
4%
T3
12%
T4
8%
T5
56%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
20%
(3 / 25 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
175 brought · 104 playersBrought to game
175
Ever drawn
47
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 43% of the time (n=23) , vs 12% when it never left the library (n=115).
When players drew this card but left it in hand, they won 33% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +31.1pp; 95% confidence interval +8.2pp to +54.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances2.0%
Library
35.3%
Battlefield
21.6%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
19 decks
-
2
Firkraag, Cunning Instigator
13 decks
-
3
Ms. Bumbleflower
4 decks
-
4
Pramikon, Sky Rampart
4 decks
-
5
Y'shtola, Night's Blessed
4 decks
-
6
Braids, Conjurer Adept
3 decks
-
7
Gwafa Hazid, Profiteer
3 decks
-
8
Jin Sakai, Ghost of Tsushima
3 decks
-
9
Kami of the Crescent Moon
3 decks
-
10
Sen Triplets
3 decks
Card text
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.