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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Divine Visitation
2%
Live Inclusion
Times Brought
1006
Decks Running
466
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=127
0%
T1
0%
T2
5%
T3
11%
T4
10%
T5
60%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
26%
(13 / 127 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
1006 brought · 437 playersBrought to game
1006
Ever drawn
230
Reached battlefield
127
Still on board at game end
89
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 33% of the time (n=112) , vs 24% when it never left the library (n=630).
When players drew this card but left it in hand, they won 25% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +0.5pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instances1.9%
Library
34.5%
Battlefield
22.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
144 decks
-
2
Zurgo Stormrender
50 decks
-
3
Darien, King of Kjeldor
25 decks
-
4
Caesar, Legion's Emperor
21 decks
-
5
Giada, Font of Hope
13 decks
-
6
Bard, King of Dale
8 decks
-
7
Emmara, Soul of the Accord
8 decks
-
8
Kambal, Profiteering Mayor
8 decks
-
9
Marneus Calgar
8 decks
-
10
Trostani, Selesnya's Voice
8 decks
Card text
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Flavio Greco Paglia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.