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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doom Blade
1%
Live Inclusion
Times Brought
315
Decks Running
158
Median Cast Turn
6.5
Drawn → Played
71%
Format
First-cast turn
n=50
0%
T1
2%
T2
8%
T3
8%
T4
14%
T5
52%
T6-9
16%
T10+
Median
6.5
P25
5
· P75
8
· max
13
On curve
2%
(1 / 50 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
315 brought · 150 playersBrought to game
315
Ever drawn
70
Reached battlefield
50
Still on board at game end
2
≥ -12.9pp
Players who cast this card win 22% of the time (n=46) , vs 23% when it never left the library (n=204).
When players drew this card but left it in hand, they won 20% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -12.9pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances2.5%
Library
2.5%
Battlefield
63.7%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Zenos yae Galvus // Shinryu, Transcendent Rival
9 decks
-
2
Doctor Doom
6 decks
-
3
Vincent Valentine // Galian Beast
6 decks
-
4
Vren, the Relentless
5 decks
-
5
Skithiryx, the Blight Dragon
4 decks
-
6
Yuriko, the Tiger's Shadow
4 decks
-
7
Doctor Doom, King of Latveria
3 decks
-
8
Ghave, Guru of Spores
3 decks
-
9
Marrow-Gnawer
3 decks
-
10
Phenax, God of Deception
3 decks
Card text
Doom Blade
Instant
Destroy target nonblack creature.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.