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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doom Blade
1%
Live Inclusion
Times Brought
450
Decks Running
223
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=72
0%
T1
1%
T2
7%
T3
11%
T4
21%
T5
49%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
1%
(1 / 72 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
450 brought · 209 playersBrought to game
450
Ever drawn
106
Reached battlefield
72
Still on board at game end
3
≥ -7.1pp
Players who cast this card win 24% of the time (n=67) , vs 21% when it never left the library (n=278).
When players drew this card but left it in hand, they won 13% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -7.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances2.5%
Library
2.5%
Battlefield
62.7%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Zenos yae Galvus // Shinryu, Transcendent Rival
13 decks
-
2
Doctor Doom
10 decks
-
3
Vincent Valentine // Galian Beast
9 decks
-
4
Vren, the Relentless
7 decks
-
5
Doctor Doom, King of Latveria
5 decks
-
6
Ghave, Guru of Spores
5 decks
-
7
Gisa, the Hellraiser
5 decks
-
8
Marrow-Gnawer
5 decks
-
9
Yuriko, the Tiger's Shadow
5 decks
-
10
Sheoldred, the Apocalypse
4 decks
Card text
Doom Blade
Instant
Destroy target nonblack creature.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Bachzim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.