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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Doom Blade
Times Brought
395
Decks Running
197
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Doom Blade
Instant
Destroy target nonblack creature.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Bachzim
Final zone distribution
76 instances2.6%
Library
6.6%
Battlefield
64.5%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
9 decks
-
2
Ghave, Guru of Spores
9 decks
-
3
Doctor Doom
4 decks
-
4
Gisa, the Hellraiser
4 decks
-
5
High Perfect Morcant
4 decks
-
6
Tinybones, Bauble Burglar
4 decks
-
7
Vren, the Relentless
4 decks
-
8
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
9
Karumonix, the Rat King
3 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
The "good card" funnel
401 brought · 182 playersBrought to game
401
Ever drawn
71
Reached battlefield
49
Still on board at game end
5
≥ -13.9pp
Players who cast this card win 17% of the time (n=39) , vs 22% when it never left the library (n=237).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.8pp; 95% confidence interval -13.9pp to +2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
2%
T2
6%
T3
14%
T4
14%
T5
49%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
2%
(1 / 49 cast on T2)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.