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Part of Murders at Karlov Manor
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Creature — Nightmare Demon
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Doom Whisperer
1%
Decklist Inclusion
Times Brought
305
Decks Running
154
In Decks
1076
Decklist Inclusion
1%
Format
Card text
Doom Whisperer
Creature — Nightmare Demon
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
Murders at Karlov Manor Commander (MKC)
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Mythic
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Illustrated by Vincent Proce
Final zone distribution
91 instances3.3%
Library
30.8%
Battlefield
33.0%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
21 decks
-
2
Mirko, Obsessive Theorist
14 decks
-
3
Kaalia of the Vast
13 decks
-
4
Be'lakor, the Dark Master
11 decks
-
5
Ardyn, the Usurper
9 decks
-
6
Baron Helmut Zemo
8 decks
-
7
Marvo, Deep Operative
7 decks
-
8
Mister Negative
5 decks
-
9
Raphael, Fiendish Savior
5 decks
-
10
Glarb, Calamity's Augur
4 decks
The "good card" funnel
305 brought · 141 playersBrought to game
305
Ever drawn
66
Reached battlefield
44
Still on board at game end
28
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 37% of the time (n=40) , vs 26% when it never left the library (n=187).
When players drew this card but left it in hand, they won 17% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -4.4pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
0%
T2
0%
T3
7%
T4
18%
T5
70%
T6-9
5%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
25%
(8 / 44 cast on T5)
Cast same turn as drawn
32%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.