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Part of Commander Masters
·
Enchantment Creature — Giant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Doomwake Giant
2%
Live Inclusion
Times Brought
301
Decks Running
192
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=49
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
76%
T6-9
18%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
6%
(3 / 49 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
301 brought · 182 playersBrought to game
301
Ever drawn
86
Reached battlefield
49
Still on board at game end
32
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 24% of the time (n=43) , vs 21% when it never left the library (n=190).
When players drew this card but left it in hand, they won 16% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -11.1pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances5.4%
Library
34.8%
Battlefield
19.6%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
69 decks
-
2
Aminatou, Veil Piercer
27 decks
-
3
Anikthea, Hand of Erebos
14 decks
-
4
Lynde, Cheerful Tormentor
13 decks
-
5
Go-Shintai of Life's Origin
11 decks
-
6
Eriette of the Charmed Apple
7 decks
-
7
Marina Vendrell
5 decks
-
8
Hei Bai, Forest Guardian
4 decks
-
9
Victor, Valgavoth's Seneschal
4 decks
-
10
Zur, Eternal Schemer
4 decks
Card text
Doomwake Giant
Enchantment Creature — Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
4 / 6
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.