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Part of Marvel Super Heroes
·
Creature — Human Warrior
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dora Milaje Elite
1%
Live Inclusion
Times Brought
185
Decks Running
77
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=33
0%
T1
6%
T2
9%
T3
9%
T4
12%
T5
42%
T6-9
21%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
6%
(2 / 33 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
185 brought · 70 playersBrought to game
185
Ever drawn
46
Reached battlefield
33
Still on board at game end
7
Once cast, 21% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 29% of the time (n=31) , vs 23% when it never left the library (n=115).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -10.2pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
14.3%
Battlefield
57.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
69 decks
-
2
King T'Challa // Black Panther, Hope Enduring
2 decks
-
3
Captain America, Team Leader
1 decks
-
4
Cloud, Ex-SOLDIER
1 decks
-
5
Okoye, Mighty and Adored
1 decks
-
6
Perrie, the Pulverizer
1 decks
-
7
Storm, Windrider
1 decks
-
8
Tsagan, Raider Warlord
1 decks
Card text
Dora Milaje Elite
Creature — Human Warrior
First strike
When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mateus Manhanini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.