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Part of Outlaws of Thunder Junction
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Enchantment
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Double Down
0%
Live Inclusion
Times Brought
141
Decks Running
71
Median Cast Turn
—
Drawn → Played
51%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
141 brought · 68 playersBrought to game
141
Ever drawn
35
Reached battlefield
18
Still on board at game end
10
≥ +1.3pp
Players who cast this card win 42% of the time (n=16) , vs 14% when it never left the library (n=91).
When players drew this card but left it in hand, they won 12% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.8pp; 95% confidence interval +1.3pp to +54.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances7.7%
Library
25.6%
Battlefield
41.0%
Graveyard
25.6%
Hand
Commanders that played this card
in tracked games-
1
Edward Kenway
22 decks
-
2
Ezio Auditore da Firenze
9 decks
-
3
Morophon, the Boundless
8 decks
-
4
Anowon, the Ruin Thief
7 decks
-
5
Admiral Beckett Brass
5 decks
-
6
Etrata, Deadly Fugitive
3 decks
-
7
Admiral Brass, Unsinkable
2 decks
-
8
Malcolm, Keen-Eyed Navigator
2 decks
-
9
Rilsa Rael, Kingpin
2 decks
-
10
Adéwalé, Breaker of Chains
1 decks
Card text
Double Down
Enchantment
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Outlaws of Thunder Junction (OTJ)
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Mythic
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Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.