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Part of Outlaws of Thunder Junction
·
Enchantment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Double Down
0%
Live Inclusion
Times Brought
175
Decks Running
88
Median Cast Turn
5.5
Drawn → Played
52%
Format
First-cast turn
n=22
0%
T1
0%
T2
14%
T3
23%
T4
14%
T5
45%
T6-9
5%
T10+
Median
5.5
P25
4
· P75
7
· max
11
On curve
36%
(5 / 22 cast on T4)
The "good card" funnel
175 brought · 86 playersBrought to game
175
Ever drawn
42
Reached battlefield
22
Still on board at game end
13
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 41% of the time (n=19) , vs 13% when it never left the library (n=114).
When players drew this card but left it in hand, they won 10% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.3pp; 95% confidence interval +3.4pp to +51.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances8.5%
Library
27.7%
Battlefield
38.3%
Graveyard
25.5%
Hand
Commanders that played this card
in tracked games-
1
Edward Kenway
27 decks
-
2
Ezio Auditore da Firenze
10 decks
-
3
Morophon, the Boundless
10 decks
-
4
Anowon, the Ruin Thief
8 decks
-
5
Admiral Beckett Brass
6 decks
-
6
Etrata, Deadly Fugitive
3 decks
-
7
Admiral Brass, Unsinkable
2 decks
-
8
Jon Irenicus, Shattered One
2 decks
-
9
Malcolm, Keen-Eyed Navigator
2 decks
-
10
Ramses, Assassin Lord
2 decks
Card text
Double Down
Enchantment
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Outlaws of Thunder Junction (OTJ)
·
Mythic
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.