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#11 in Azorius Commander Staples
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#1 Azorius counterspell
·
Instant
·
War of the Spark (WAR)
Live Play Data
Dovin's Veto
17%
Live Inclusion
Times Brought
6788
Decks Running
2659
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=889
0%
T1
1%
T2
1%
T3
5%
T4
9%
T5
63%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
20
On curve
1%
(8 / 889 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
6797 brought · 1891 playersBrought to game
6797
Ever drawn
1681
Reached battlefield
889
Still on board at game end
69
≥ +5.7pp
Players who cast this card win 34% of the time (n=825) , vs 25% when it never left the library (n=4294).
When players drew this card but left it in hand, they won 30% (n=709).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval +5.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1884 instances3.2%
Library
3.7%
Battlefield
48.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
97 decks
-
2
Hope Estheim
78 decks
-
3
Jin Sakai, Ghost of Tsushima
78 decks
-
4
Shorikai, Genesis Engine
70 decks
-
5
Oloro, Ageless Ascetic
68 decks
-
6
Grand Arbiter Augustin IV
66 decks
-
7
The Ur-Sphinx
58 decks
-
8
Arcades, the Strategist
55 decks
-
9
Whtz, the Bibliophile
55 decks
-
10
Marneus Calgar
52 decks
Card text
Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.