auto_awesome
#10 in Azorius Commander Staples
·
Instant
·
War of the Spark (WAR)
Live Play Data
Dovin's Veto
17%
Live Inclusion
Times Brought
3664
Decks Running
1573
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=486
1%
T1
1%
T2
2%
T3
5%
T4
12%
T5
60%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
2%
(7 / 486 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
3672 brought · 1184 playersBrought to game
3672
Ever drawn
928
Reached battlefield
486
Still on board at game end
29
≥ +4.4pp
Players who cast this card win 33% of the time (n=456) , vs 25% when it never left the library (n=2300).
When players drew this card but left it in hand, they won 31% (n=388).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +4.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1043 instances3.5%
Library
2.8%
Battlefield
48.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
73 decks
-
2
Oloro, Ageless Ascetic
44 decks
-
3
Jin Sakai, Ghost of Tsushima
43 decks
-
4
Shorikai, Genesis Engine
43 decks
-
5
Hope Estheim
40 decks
-
6
Whtz, the Bibliophile
36 decks
-
7
Arcades, the Strategist
35 decks
-
8
Grand Arbiter Augustin IV
35 decks
-
9
Marneus Calgar
35 decks
-
10
Atraxa, Praetors' Voice
33 decks
Card text
Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.