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Part of Marvel Super Heroes
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Legendary Artifact Creature — Dragon Robot
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dragon Man, Reformed Robot
1%
Live Inclusion
Times Brought
220
Decks Running
115
Median Cast Turn
8
Drawn → Played
45%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
21%
T4
3%
T5
55%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
11
On curve
21%
(6 / 29 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
220 brought · 114 playersBrought to game
220
Ever drawn
60
Reached battlefield
27
Still on board at game end
13
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.4pp
Players who cast this card win 17% of the time (n=24) , vs 23% when it never left the library (n=126).
When players drew this card but left it in hand, they won 33% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.5pp; 95% confidence interval -21.4pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
21.3%
Battlefield
31.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
57 decks
-
2
Invisible Woman
32 decks
-
3
Human Torch
10 decks
-
4
The Thing
5 decks
-
5
Human Torch, Johnny Storm
2 decks
-
6
The Fantastic Four
2 decks
-
7
Whtz, the Bibliophile
2 decks
-
8
Amareth, the Lustrous
1 decks
-
9
Avatar Aang // Aang, Master of Elements
1 decks
-
10
Captain America, First Avenger
1 decks
Card text
Dragon Man, Reformed Robot
Legendary Artifact Creature — Dragon Robot
Flying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
* / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.