Dragon's Rage Channeler card art
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Dragon's Rage Channeler

{R} · Creature — Human Shaman · Modern Horizons 2 (MH2)
Times Brought
141
Decks Running
84
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dragon's Rage Channeler card

Dragon's Rage Channeler

{R}
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
1 / 1
Modern Horizons 2 (MH2) · Uncommon · Illustrated by Martina Fačková

Final zone distribution

39 instances
2.6%
Library
38.5%
Battlefield
33.3%
Graveyard
7.7%
Exile

The "good card" funnel

141 brought · 87 players
Brought to game
141
Ever drawn
36
Reached battlefield
27
Still on board at game end
15

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.7pp

Players who cast this card win 22% of the time (n=24) , vs 18% when it never left the library (n=83).

Observed gap +3.5pp; 95% confidence interval -7.7pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
19%
T1
7%
T2
4%
T3
7%
T4
22%
T5
33%
T6-9
7%
T10+
Median 5 P25 2 · P75 8 · max 11
On curve 19% (5 / 27 cast on T1) Cast same turn as drawn 67%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.