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Part of Foundations Commander Decks
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Enchantment
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Dragon Tempest
4%
Live Inclusion
Times Brought
1867
Decks Running
728
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=293
6%
T1
14%
T2
14%
T3
9%
T4
13%
T5
36%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
17
On curve
21%
(42 / 293 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
1871 brought · 652 playersBrought to game
1871
Ever drawn
409
Reached battlefield
293
Still on board at game end
237
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 40% of the time (n=265) , vs 26% when it never left the library (n=1226).
When players drew this card but left it in hand, they won 30% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +7.8pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
449 instances4.7%
Library
52.8%
Battlefield
17.1%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
221 decks
-
2
Ureni of the Unwritten
104 decks
-
3
Miirym, Sentinel Wyrm
59 decks
-
4
Kaalia of the Vast
58 decks
-
5
Lathliss, Dragon Queen
43 decks
-
6
Atarka, World Render
41 decks
-
7
Tiamat
32 decks
-
8
Rivaz of the Claw
17 decks
-
9
Ganax, Astral Hunter
13 decks
-
10
Scion of the Ur-Dragon
13 decks
Card text
Dragon Tempest
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
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Illustrated by Camille Alquier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.