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Part of Tarkir Dragonstorm
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Artifact — Equipment
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Tarkir: Dragonstorm (TDM)
Live Play Data
Dragonfire Blade
1%
Live Inclusion
Times Brought
776
Decks Running
339
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=151
23%
T1
13%
T2
7%
T3
7%
T4
11%
T5
32%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
23%
(34 / 151 cast on T1)
Cast same turn as drawn
58%
The "good card" funnel
776 brought · 300 playersBrought to game
776
Ever drawn
182
Reached battlefield
151
Still on board at game end
111
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 30% of the time (n=142) , vs 27% when it never left the library (n=514).
When players drew this card but left it in hand, they won 25% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -5.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances6.5%
Library
55.8%
Battlefield
19.6%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
57 decks
-
2
Cloud, Ex-SOLDIER
42 decks
-
3
Arna Kennerüd, Skycaptain
10 decks
-
4
Obeka, Splitter of Seconds
8 decks
-
5
Eshki, Temur's Roar
7 decks
-
6
Jin Sakai, Ghost of Tsushima
7 decks
-
7
Lightning, Army of One
7 decks
-
8
Aragorn, the Uniter
6 decks
-
9
Belisarius Cawl
5 decks
-
10
Captain America, First Avenger
4 decks
Card text
Dragonfire Blade
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Tarkir: Dragonstorm (TDM)
·
Rare
·
Illustrated by Clint Lockwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.