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Part of March of the Machine
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Legendary Creature — Vampire Angel
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March of the Machine (MOM)
Live Play Data
Drana and Linvala
3%
Live Inclusion
Times Brought
1011
Decks Running
337
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=167
0%
T1
2%
T2
5%
T3
16%
T4
13%
T5
49%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
20
On curve
23%
(26 / 167 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1012 brought · 330 playersBrought to game
1012
Ever drawn
236
Reached battlefield
147
Still on board at game end
78
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.0pp
Players who cast this card win 39% of the time (n=142) , vs 25% when it never left the library (n=646).
When players drew this card but left it in hand, they won 26% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +6.0pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
265 instances3.0%
Library
29.4%
Battlefield
32.8%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
73 decks
-
2
Edgar Markov
57 decks
-
3
Seluma, Light of Aysen
23 decks
-
4
Liesa, Shroud of Dusk
22 decks
-
5
Shilgengar, Sire of Famine
18 decks
-
6
Sen Triplets
14 decks
-
7
Ardbert, Warrior of Darkness
11 decks
-
8
Jodah, the Unifier
9 decks
-
9
Clavileño, First of the Blessed
8 decks
-
10
Atraxa, Praetors' Voice
7 decks
Card text
Drana and Linvala
Legendary Creature — Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3 / 4
March of the Machine (MOM)
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Rare
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Illustrated by Raluca Marinescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.