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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Dread Return
2%
Decklist Inclusion
Times Brought
381
Decks Running
213
In Decks
1931
Decklist Inclusion
2%
Format
Final zone distribution
113 instances3.5%
Library
1.8%
Battlefield
50.4%
Graveyard
18.6%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
26 decks
-
2
Teval, the Balanced Scale
18 decks
-
3
Imotekh the Stormlord
11 decks
-
4
Teysa Karlov
5 decks
-
5
Grist, the Hunger Tide
4 decks
-
6
Kaalia of the Vast
4 decks
-
7
Meren of Clan Nel Toth
4 decks
-
8
Sauron, the Dark Lord
4 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
10
Terra, Herald of Hope
4 decks
The "good card" funnel
383 brought · 196 playersBrought to game
383
Ever drawn
82
Reached battlefield
41
Still on board at game end
2
≥ -4.1pp
Players who cast this card win 33% of the time (n=39) , vs 22% when it never left the library (n=242).
When players drew this card but left it in hand, they won 24% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.8pp; 95% confidence interval -4.1pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
73%
T6-9
17%
T10+
Median
8
P25
6
· P75
9
· max
16
On curve
5%
(2 / 41 cast on T4)
Cast same turn as drawn
14%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.