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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Dread Return
4%
Live Inclusion
Times Brought
2122
Decks Running
1022
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=230
0%
T1
0%
T2
1%
T3
5%
T4
8%
T5
65%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
7%
(11 / 230 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
2127 brought · 880 playersBrought to game
2127
Ever drawn
456
Reached battlefield
230
Still on board at game end
13
≥ +8.2pp
Players who cast this card win 36% of the time (n=215) , vs 21% when it never left the library (n=1290).
When players drew this card but left it in hand, they won 17% (n=203).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval +8.2pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
622 instances3.9%
Library
2.1%
Battlefield
52.1%
Graveyard
14.8%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
91 decks
-
2
Teval, the Balanced Scale
81 decks
-
3
Imotekh the Stormlord
51 decks
-
4
Sauron, the Dark Lord
24 decks
-
5
The Necrobloom
21 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
19 decks
-
7
Uugguu, the Omniplasm
18 decks
-
8
Meren of Clan Nel Toth
16 decks
-
9
Grist, the Hunger Tide
15 decks
-
10
The Mycotyrant
15 decks
Card text
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Masters (CMM)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.