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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Dread Return
4%
Live Inclusion
Times Brought
1529
Decks Running
786
Median Cast Turn
7
Drawn → Played
49%
Format
First-cast turn
n=159
1%
T1
0%
T2
1%
T3
6%
T4
8%
T5
67%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
8%
(9 / 159 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
1534 brought · 677 playersBrought to game
1534
Ever drawn
326
Reached battlefield
159
Still on board at game end
7
≥ +5.7pp
Players who cast this card win 35% of the time (n=145) , vs 22% when it never left the library (n=928).
When players drew this card but left it in hand, they won 21% (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +5.7pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
449 instances4.2%
Library
1.6%
Battlefield
51.7%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
70 decks
-
2
Teval, the Balanced Scale
67 decks
-
3
Imotekh the Stormlord
32 decks
-
4
Sauron, the Dark Lord
21 decks
-
5
The Necrobloom
17 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
16 decks
-
7
Uugguu, the Omniplasm
16 decks
-
8
Bartolomé del Presidio
12 decks
-
9
Grist, the Hunger Tide
12 decks
-
10
Terra, Herald of Hope
11 decks
Card text
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Masters (CMM)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.