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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Dread Return
Times Brought
465
Decks Running
259
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Masters (CMM)
·
Common
·
Illustrated by Kev Walker
Final zone distribution
124 instances1.6%
Battlefield
52.4%
Graveyard
9.7%
Exile
36.3%
Hand
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
28 decks
-
2
Szarekh, the Silent King
25 decks
-
3
Imotekh the Stormlord
16 decks
-
4
The Necrobloom
8 decks
-
5
Meren of Clan Nel Toth
6 decks
-
6
Sauron, the Dark Lord
4 decks
-
7
Teysa Karlov
4 decks
-
8
Ultron the Annihilator
4 decks
-
9
Bladewing, Deathless Tyrant
3 decks
-
10
Edgar Markov
3 decks
The "good card" funnel
465 brought · 235 playersBrought to game
465
Ever drawn
99
Reached battlefield
41
Still on board at game end
2
≥ -3.0pp
Players who cast this card win 28% of the time (n=33) , vs 22% when it never left the library (n=257).
When players drew this card but left it in hand, they won 21% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval -3.0pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
0%
T3
2%
T4
15%
T5
59%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
2%
(1 / 41 cast on T4)
Cast same turn as drawn
24%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.