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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Dreadhorde Invasion
2%
Live Inclusion
Times Brought
629
Decks Running
314
Median Cast Turn
4
Drawn → Played
69%
Format
First-cast turn
n=101
7%
T1
20%
T2
14%
T3
14%
T4
13%
T5
28%
T6-9
5%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
27%
(20 / 101 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
632 brought · 292 playersBrought to game
632
Ever drawn
146
Reached battlefield
101
Still on board at game end
86
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 26% of the time (n=89) , vs 21% when it never left the library (n=407).
When players drew this card but left it in hand, they won 26% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -3.8pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instances3.7%
Library
52.4%
Battlefield
22.0%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
42 decks
-
2
Sauron, the Dark Lord
40 decks
-
3
Temmet, Naktamun's Will
35 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
34 decks
-
5
Ayara, First of Locthwain
9 decks
-
6
The Scarab God
9 decks
-
7
Anikthea, Hand of Erebos
8 decks
-
8
Grimgrin, Corpse-Born
8 decks
-
9
Braids, Arisen Nightmare
7 decks
-
10
Saruman, the White Hand
7 decks
Card text
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Commander Masters (CMM)
·
Rare
·
Illustrated by Stanton Feng
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.