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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Card Preview
Dreadhorde Invasion
Times Brought
330
Decks Running
153
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dreadhorde Invasion
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Commander Masters (CMM)
·
Rare
·
Illustrated by Stanton Feng
Final zone distribution
83 instances57.8%
Battlefield
16.9%
Graveyard
6.0%
Exile
19.3%
Hand
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
26 decks
-
2
Sauron, the Dark Lord
21 decks
-
3
Wilhelt, the Rotcleaver
21 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
5
Anikthea, Hand of Erebos
5 decks
-
6
Grimgrin, Corpse-Born
5 decks
-
7
Saruman, the White Hand
5 decks
-
8
Ayara, First of Locthwain
4 decks
-
9
Teysa Karlov
4 decks
-
10
Varina, Lich Queen
4 decks
The "good card" funnel
330 brought · 142 playersBrought to game
330
Ever drawn
75
Reached battlefield
56
Still on board at game end
48
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 31% of the time (n=45) , vs 23% when it never left the library (n=182).
Observed gap +8.5pp; 95% confidence interval +0.4pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
13%
T1
34%
T2
11%
T3
11%
T4
7%
T5
16%
T6-9
9%
T10+
Median
3.0
P25
2
· P75
6
· max
15
On curve
46%
(19 / 56 cast on T2)
Cast same turn as drawn
44%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.