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Dreadhorde Invasion card art
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Dreadhorde Invasion

{1} {B} · Enchantment · Commander Masters (CMM)
Times Brought
330
Decks Running
153
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dreadhorde Invasion card

Dreadhorde Invasion

{1} {B}
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Commander Masters (CMM) · Rare · Illustrated by Stanton Feng

Final zone distribution

83 instances
57.8%
Battlefield
16.9%
Graveyard
6.0%
Exile
19.3%
Hand

The "good card" funnel

330 brought · 142 players
Brought to game
330
Ever drawn
75
Reached battlefield
56
Still on board at game end
48

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 31% of the time (n=45) , vs 23% when it never left the library (n=182).

Observed gap +8.5pp; 95% confidence interval +0.4pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=56
13%
T1
34%
T2
11%
T3
11%
T4
7%
T5
16%
T6-9
9%
T10+
Median 3.0 P25 2 · P75 6 · max 15
On curve 46% (19 / 56 cast on T2) Cast same turn as drawn 44%
56 of 100 times cast 56%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.