Dreadhorde Invasion
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Dreadhorde Invasion
Final zone distribution
366 instancesCommanders that played this card
in tracked games-
1
Jace, Multiverse Architect
251 decks
-
2
Temmet, Naktamun's Will
57 decks
-
3
Sauron, the Dark Lord
50 decks
-
4
Wilhelt, the Rotcleaver
48 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
36 decks
-
6
The Great Goblin
12 decks
-
7
Anikthea, Hand of Erebos
11 decks
-
8
Saruman, the White Hand
11 decks
-
9
Varina, Lich Queen
9 decks
-
10
Ayara, First of Locthwain
8 decks
The "good card" funnel
1355 brought · 585 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=190) , vs 26% when it never left the library (n=705).
When players drew this card but left it in hand, they won 27% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval +0.2pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.