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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dream Fracture
1%
Live Inclusion
Times Brought
300
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
42%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
5%
T4
15%
T5
55%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
5%
(2 / 40 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
300 brought · 134 playersBrought to game
300
Ever drawn
95
Reached battlefield
40
Still on board at game end
0
≥ -17.3pp
Players who cast this card win 18% of the time (n=36) , vs 22% when it never left the library (n=169).
When players drew this card but left it in hand, they won 23% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -17.3pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances6.7%
Library
44.2%
Graveyard
10.6%
Exile
38.5%
Hand
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
31 decks
-
2
Xyris, the Writhing Storm
21 decks
-
3
The Council of Four
7 decks
-
4
Baral, Chief of Compliance
5 decks
-
5
Ian Malcolm, Chaotician
5 decks
-
6
Kwain, Itinerant Meddler
5 decks
-
7
Kami of the Crescent Moon
3 decks
-
8
Mathise, Surge Channeler
3 decks
-
9
Ms. Bumbleflower
3 decks
-
10
Braids, Conjurer Adept
2 decks
Card text
Dream Fracture
Instant
Counter target spell. Its controller draws a card.
Draw a card.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.