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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Dream Fracture
1%
Live Inclusion
Times Brought
191
Decks Running
85
Median Cast Turn
7
Drawn → Played
47%
Format
First-cast turn
n=29
0%
T1
0%
T2
7%
T3
3%
T4
17%
T5
52%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
7%
(2 / 29 cast on T3)
Cast same turn as drawn
15%
The "good card" funnel
191 brought · 84 playersBrought to game
191
Ever drawn
62
Reached battlefield
29
Still on board at game end
0
≥ -18.0pp
Players who cast this card win 17% of the time (n=26) , vs 20% when it never left the library (n=104).
When players drew this card but left it in hand, they won 21% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -18.0pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances7.1%
Library
47.1%
Graveyard
12.9%
Exile
32.9%
Hand
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
14 decks
-
2
Xyris, the Writhing Storm
12 decks
-
3
The Council of Four
6 decks
-
4
Baral, Chief of Compliance
4 decks
-
5
Kwain, Itinerant Meddler
4 decks
-
6
Mathise, Surge Channeler
2 decks
-
7
Talrand, Sky Summoner
2 decks
-
8
The Locust God
2 decks
-
9
Alela, Cunning Conqueror
1 decks
-
10
Atraxa, Praetors' Voice
1 decks
Card text
Dream Fracture
Instant
Counter target spell. Its controller draws a card.
Draw a card.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.