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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Dream Harvest
1%
Live Inclusion
Times Brought
259
Decks Running
132
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
7%
T4
11%
T5
63%
T6-9
11%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
78%
(7 / 27 cast on T7)
Cast same turn as drawn
33%
The "good card" funnel
259 brought · 129 playersBrought to game
259
Ever drawn
54
Reached battlefield
27
Still on board at game end
4
≥ -10.2pp
Players who cast this card win 24% of the time (n=25) , vs 18% when it never left the library (n=166).
When players drew this card but left it in hand, they won 20% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -10.2pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances5.9%
Library
5.9%
Battlefield
45.6%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Garland, Royal Kidnapper
18 decks
-
2
Marvo, Deep Operative
11 decks
-
3
Maralen, Fae Ascendant
9 decks
-
4
Nathan Drake, Treasure Hunter
7 decks
-
5
Tasha, the Witch Queen
7 decks
-
6
Gonti, Canny Acquisitor
6 decks
-
7
Y'shtola, Night's Blessed
6 decks
-
8
Cormela, Glamour Thief
5 decks
-
9
Edea, Possessed Sorceress
4 decks
-
10
Teval, the Balanced Scale
4 decks
Card text
Dream Harvest
Sorcery
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Ben Hill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.