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Part of Outlaws of Thunder Junction
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Artifact — Equipment
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Dream-Thief's Bandana
0%
Live Inclusion
Times Brought
183
Decks Running
105
Median Cast Turn
5.5
Drawn → Played
77%
Format
First-cast turn
n=34
3%
T1
18%
T2
15%
T3
9%
T4
6%
T5
38%
T6-9
12%
T10+
Median
5.5
P25
3
· P75
8
· max
11
On curve
21%
(6 / 34 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
186 brought · 101 playersBrought to game
186
Ever drawn
44
Reached battlefield
34
Still on board at game end
25
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 17% of the time (n=31) , vs 11% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -7.9pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
53.2%
Battlefield
19.1%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
49 decks
-
2
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
6 decks
-
3
Laughing Jasper Flint
5 decks
-
4
Gonti, Night Minister
4 decks
-
5
Nathan Drake, Treasure Hunter
3 decks
-
6
Black Cat, Cunning Thief
2 decks
-
7
Jin Sakai, Ghost of Tsushima
2 decks
-
8
Kellan, the Kid
2 decks
-
9
Kotis, the Fangkeeper
2 decks
-
10
Vaan, Street Thief
2 decks
Card text
Dream-Thief's Bandana
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip 
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.