collections_bookmark Part of Outlaws of Thunder Junction
Dream-Thief's Bandana card art
Live Play Data

Dream-Thief's Bandana

{2} · Artifact — Equipment · Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
110
Decks Running
65
Median Cast Turn
4
Drawn → Played
88%
Format

First-cast turn

n=23
4%
T1
17%
T2
22%
T3
9%
T4
9%
T5
30%
T6-9
9%
T10+
Median 4 P25 3 · P75 7 · max 11
On curve 22% (4 / 23 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

113 brought · 64 players
Brought to game
113
Ever drawn
26
Reached battlefield
23
Still on board at game end
16

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.3pp

Players who cast this card win 20% of the time (n=21) , vs 14% when it never left the library (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.1pp; 95% confidence interval -11.3pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

27 instances
59.3%
Battlefield
14.8%
Graveyard
14.8%
Exile
11.1%
Hand
Card text
Dream-Thief's Bandana card

Dream-Thief's Bandana

{2}
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Danny Schwartz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.