Dreamroot Cascade card art
Live Play Data

Dreamroot Cascade

Land · Secrets of Strixhaven (SOS)
5%
Deck Inclusion
Games Tracked
165
Decks Running
106
Median Cast Turn
4
Drawn → Played
73%

Dreamroot Cascade is cast in 73% of games where it reaches a player's hand, and decks that cast it win at a 51.5% rate — a +13.8-point lift over the 37.7% win rate seen when it sits in the library all game.

Dreamroot Cascade appears in 5.2% of tracked Commander decks — a narrow slice of the meta, but one limited almost entirely to Simic and Temur shells that can actually run it. Within those decks, the card does its job cleanly: 73% of drawn copies are cast before the game ends.

The most directional signal in the data is the win-rate delta. Participations where Dreamroot Cascade was cast finished with a 51.5% win rate. Participations where it never left the library finished at 37.7%. That +13.8-point gap is a consistent early signal that deploying this land early matters — though both sample sizes (33 cast, 114 library) are still building, so treat the delta as directional rather than conclusive.

The hand-to-cast delay tells a practical story too. The median delay between drawing Dreamroot Cascade and playing it is 1 turn, and 50% of copies are played the same turn they are drawn. Players who have it in hand move quickly. The median first-cast turn of 4 reflects the reality that most copies are not in the opening hand — they arrive mid-game and land almost immediately.

At a glance
  • 5.2% inclusion rate across all tracked Commander decks
  • 73% of drawn copies are cast before the game ends
  • +13.8pt win-rate lift when cast versus sitting in the library
  • T4 median first-cast turn
  • 100% battlefield stickiness — no observed copies destroyed or bounced
  • 50% of copies cast on the same turn they were drawn

First-cast turn

n=38
26%
T1
11%
T2
13%
T3
8%
T4
5%
T5
34%
T6-9
3%
T10+
Median 4 P25 1 · P75 6 · max 10
Cast same turn as drawn 56%

The "good card" funnel

179 brought
Brought to game
179
Ever drawn
49
Reached battlefield
38
Still on board at game end
38
73%

Of 160 Dreamroot Cascades brought to games, 44 were drawn and 33 of those were cast — a clean 73% draw-to-play conversion — and every cast copy was still on the battlefield at game's end.

+15.9pp

Players who cast this card win 55% of the time (n=38) , vs 39% when it never left the library (n=127).

Final zone distribution

179 instances
70.9%
Library
21.2%
Battlefield
2.2%
Graveyard
5.6%
Hand

114 of 160 brought copies ended the game in the library — the expected fate for most singleton lands — while all 33 cast copies remained on the battlefield when the game ended, a 100% stickiness rate so far.

Top commanders running this card

by deck count

The top-ten commanders are almost entirely Simic or Temur builds, confirming the card's reach is bounded by its Green-Blue color identity rather than any one dominant archetype.

Frequently Asked
How often is Dreamroot Cascade drawn in a Commander game?

In 157 deck-participations tracked on Playgroup Live, Dreamroot Cascade was drawn in 27.5% of them. That is slightly above the expected rate for a singleton in a 100-card deck, which reflects that many of the decks running it also run land-draw and fetch effects. Of the 44 instances drawn, 33 were cast — a 73% draw-to-play rate.

Does casting Dreamroot Cascade actually help you win?

The data shows a directional yes. Win rate in participations where the card was cast is 51.5% (17 wins in 33 instances), compared to 37.7% (43 wins in 114 instances) when it stayed in the library all game. The +13.8-point delta is a consistent early signal. Both buckets are still growing toward statistical confidence, so label this directional rather than proven.

What turn does Dreamroot Cascade usually enter play?

Median first-cast turn is 4, with the middle 50% of casts falling between turns 2 and 6. Six instances were played on turn 1, likely from opening hands where the player already controlled two or more other lands, letting the land enter untapped immediately. The maximum observed cast turn was 10.

Does Dreamroot Cascade enter untapped reliably in Commander?

The card enters tapped unless you control two or more other lands. In Commander, players typically have two lands in play by turn 3 at the latest, so copies drawn in the mid-to-late game almost always enter untapped. The 6 first-turn plays in the data suggest some players specifically keep opening hands built to meet the condition immediately.

Which commanders most often run Dreamroot Cascade?

The top slot in our dataset is Me, the Immortal with 18 decks, followed by Lonis, Cryptozoologist and Quandrix, the Proof (11 each), then Aesi, Tyrant of Gyre Strait (10). Every commander in the top ten shares Green and Blue in their color identity, which is the only color combination that can legally run this land. The distribution is reasonably spread across the Simic and Temur meta rather than concentrated in one archetype.

Is Dreamroot Cascade legal in formats other than Commander?

Yes. Dreamroot Cascade is legal in Commander, Legacy, Modern, Pioneer, Standard, Historic, Vintage, Brawl, Alchemy, Timeless, Gladiator, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its rare rarity, and it is not legal in Premodern or Old School for obvious set-age reasons.