collections_bookmark Part of Modern Horizons 3
Dreamroot Cascade card art
Live Play Data

Dreamroot Cascade

Land · Secrets of Strixhaven (SOS)
22%
Live Inclusion
Times Brought
660
Decks Running
359
Median Cast Turn
4
Drawn → Played
82%
Format

22% of tracked Commander decks with green-blue access run Dreamroot Cascade, and 82% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Dreamroot Cascade sits in 22% of the 1650 Commander decks tracked on Playgroup Live, a consistent signal that green-blue mages treat this fast dual land as close to a default inclusion. The card enters untapped whenever you control two or more other lands, which means it functions as a true dual in virtually every opening hand that hits a normal land-drop curve.

The draw-to-play rate tells the core story: 82% of drawn copies end up on the battlefield before the game ends. That is among the highest of any land in the dataset, reflecting how uncondtional the land is in practice. Median first play lands on turn 4, consistent with players dropping it as one of their early land-drops rather than holding it. Of 665 copies brought to games, 195 were drawn and 159 resolved on the battlefield.

The commander distribution is broad. Dreamroot Cascade shows up across Simic, Sultai, and even Temur and Bant piles wherever the {G} and {U} pips are present. No single commander dominates the list, which reflects how format-agnostic a quality dual land is. The data here is well-spread: 305 distinct players have brought the card to a tracked game, and the single heaviest contributor accounts for just 3% of all instances.

At a glance
  • 22% of tracked Commander decks include Dreamroot Cascade
  • 82% of drawn copies reach the battlefield before the game ends
  • T4 median first-play turn across all tracked games
  • 97% battlefield stickiness once the land resolves
  • 305 distinct players have brought this card to a tracked game
  • 665 total copies brought to tracked games

First-cast turn

n=159
17%
T1
10%
T2
19%
T3
8%
T4
8%
T5
32%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 12
Cast same turn as drawn 56%

The "good card" funnel

665 brought · 305 players
Brought to game
665
Ever drawn
195
Reached battlefield
159
Still on board at game end
154
82%

Of 665 copies brought to tracked games, 195 were drawn and 159 of those resolved on the battlefield, a draw-to-play rate of 82% that ranks among the highest for any land in the dataset.

≥ +0.8pp

Players who cast this card win 34% of the time (n=155) , vs 25% when it never left the library (n=440).

When players drew this card but left it in hand, they won 29% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.5pp; 95% confidence interval +0.8pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

209 instances
2.4%
Library
73.7%
Battlefield
11.0%
Graveyard
1.9%
Exile

Nearly all Dreamroot Cascades that enter games end up on the battlefield by game's end, a natural outcome for a land that players deploy early and that opponents have little incentive to interact with.

Commanders that played this card

in tracked games

The commander list spans Simic, Sultai, Bant, and Temur piles, confirming that Dreamroot Cascade functions as a format-wide dual land rather than a card tied to any single strategy.

Frequently Asked

How often is Dreamroot Cascade drawn in a Commander game?
Across 614 tracked games where Dreamroot Cascade was in the deck, it was drawn 29% of the time. That is slightly above the baseline for a singleton in a 100-card deck, which makes sense given that many pilots prioritize keeping opening hands with the land. Of the 195 copies that reached a player's hand, 82% were played before the game ended.
What turn does Dreamroot Cascade typically hit the battlefield?
Median first-play turn is 4. The distribution shows a meaningful cluster on turn 1, with the bulk of plays landing between turns 2 and 6. That early-turn weighting reflects the land's core design: it enters untapped when you already control two other lands, so most players drop it as one of their first few land-drops to get a free untapped dual.
Does casting Dreamroot Cascade correlate with winning?
Games where Dreamroot Cascade resolved show a win rate of 34% versus 25% when the card stayed in the library. The delta of +8.5 percentage points is a directional early signal on a sample of 155 cast observations and 440 library observations. The confidence interval crosses zero, so treat this as encouraging rather than conclusive.
Is Dreamroot Cascade legal in Commander?
Yes. Dreamroot Cascade is legal in Commander, as well as in Standard, Pioneer, Modern, Legacy, Vintage, Historic, and most other constructed formats tracked by Scryfall. It is not legal in Pauper or Pauper Commander, where only common-rarity cards are permitted. It is also not legal in Old School or Premodern.
Which commanders most commonly play Dreamroot Cascade?
The top commanders by raw deck count in the tracked dataset are Teval, the Balanced Scale (Sultai), Quandrix, the Proof (Simic), and Zimone, Infinite Analyst (Simic). The spread across color identities confirms that any deck touching both {G} and {U} is a potential home. No single commander accounts for a dominant share, which reflects the land's broad format role rather than a narrow synergy build.
How concentrated is the Dreamroot Cascade data among a small group of players?
The data is well-spread. 305 distinct players have brought Dreamroot Cascade to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 3% of all tracked instances. That low concentration means the numbers are not skewed by one prolific pilot, making the draw and play rates a fair read of how the card performs across a real cross-section of the player base.