Dreamroot Cascade
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Dreamroot Cascade
Final zone distribution
260 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
41 decks
-
2
The Astonishing Ant-Man
16 decks
-
3
Hakbal of the Surging Soul
15 decks
-
4
Omo, Queen of Vesuva
14 decks
-
5
Maralen, Fae Ascendant
13 decks
-
6
Flubs, the Fool
12 decks
-
7
Bruce Banner // The Incredible Hulk
11 decks
-
8
Aesi, Tyrant of Gyre Strait
10 decks
-
9
Aloy, Savior of Meridian
10 decks
-
10
Thranduil, the Elvenking
10 decks
The "good card" funnel
1087 brought · 482 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=159) , vs 25% when it never left the library (n=637).
When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -0.3pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=198Full analysis unlocks as more games are tracked. Stats refresh nightly.