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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Dreams of Laguna
0%
Live Inclusion
Times Brought
119
Decks Running
68
Median Cast Turn
5.5
Drawn → Played
63%
Format
First-cast turn
n=22
0%
T1
18%
T2
0%
T3
18%
T4
14%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
4
· P75
9
· max
13
On curve
18%
(4 / 22 cast on T2)
The "good card" funnel
119 brought · 65 playersBrought to game
119
Ever drawn
35
Reached battlefield
22
Still on board at game end
2
≥ -10.9pp
Players who cast this card win 35% of the time (n=20) , vs 24% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -10.9pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
4.7%
Battlefield
60.5%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
10 decks
-
2
Sephiroth, Planet's Heir
6 decks
-
3
Denzilore Fatehold
5 decks
-
4
Jin Sakai, Ghost of Tsushima
3 decks
-
5
Ultimecia, Time Sorceress // Ultimecia, Omnipotent
3 decks
-
6
Alisaie Leveilleur
2 decks
-
7
Fire Lord Azula
2 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
9
Teval, the Balanced Scale
2 decks
-
10
Alphinaud Leveilleur
1 decks
Card text
Dreams of Laguna
Instant
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by Solan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.