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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Dreams of Laguna
0%
Live Inclusion
Times Brought
168
Decks Running
95
Median Cast Turn
5
Drawn → Played
57%
Format
First-cast turn
n=27
0%
T1
15%
T2
0%
T3
22%
T4
15%
T5
33%
T6-9
15%
T10+
Median
5
P25
4
· P75
9
· max
13
On curve
15%
(4 / 27 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
168 brought · 89 playersBrought to game
168
Ever drawn
47
Reached battlefield
27
Still on board at game end
2
≥ -7.4pp
Players who cast this card win 36% of the time (n=25) , vs 24% when it never left the library (n=96).
When players drew this card but left it in hand, they won 20% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -7.4pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances3.5%
Library
3.5%
Battlefield
57.9%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Denzilore Fatehold
13 decks
-
2
Vivi Ornitier
12 decks
-
3
Sephiroth, Planet's Heir
6 decks
-
4
Jin Sakai, Ghost of Tsushima
4 decks
-
5
Teval, the Balanced Scale
3 decks
-
6
Ultimecia, Time Sorceress // Ultimecia, Omnipotent
3 decks
-
7
Alisaie Leveilleur
2 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
Card text
Dreams of Laguna
Instant
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by Solan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.