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Part of Outlaws of Thunder Junction
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Creature — Bear Mount
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Drover Grizzly
0%
Live Inclusion
Times Brought
127
Decks Running
48
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=20
0%
T1
10%
T2
35%
T3
0%
T4
10%
T5
45%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
7
· max
9
On curve
45%
(7 / 20 cast on T3)
The "good card" funnel
127 brought · 46 playersBrought to game
127
Ever drawn
28
Reached battlefield
20
Still on board at game end
14
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.2pp
Players who cast this card win 26% of the time (n=19) , vs 26% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -20.2pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances43.8%
Battlefield
28.1%
Graveyard
9.4%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Beorn the Fierce
17 decks
-
2
Ayula, Queen Among Bears
12 decks
-
3
Caradora, Heart of Alacria
2 decks
-
4
Kudo, King Among Bears
2 decks
-
5
Radagast of Rhosgobel
2 decks
-
6
Bonny Pall, Clearcutter
1 decks
-
7
Bristly Bill, Spine Sower
1 decks
-
8
Byrke, Long Ear of the Law
1 decks
-
9
Duskana, the Rage Mother
1 decks
-
10
Hei Bai, Forest Guardian
1 decks
Card text
Drover Grizzly
Creature — Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4 / 2
Outlaws of Thunder Junction (OTJ)
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Common
·
Illustrated by Adrián Rodríguez Pérez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.