Live Play Data
Druid Class
1%
Live Inclusion
Times Brought
931
Decks Running
423
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=164
1%
T1
23%
T2
12%
T3
8%
T4
12%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
24%
(38 / 164 cast on T2)
Cast same turn as drawn
53%
The "good card" funnel
931 brought · 387 playersBrought to game
931
Ever drawn
223
Reached battlefield
164
Still on board at game end
138
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 31% of the time (n=161) , vs 20% when it never left the library (n=621).
When players drew this card but left it in hand, they won 29% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +3.7pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instances1.5%
Library
53.1%
Battlefield
20.0%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
51 decks
-
2
Aesi, Tyrant of Gyre Strait
17 decks
-
3
Omnath, Locus of Creation
17 decks
-
4
The Wandering Minstrel
17 decks
-
5
Homer, the Hermit
14 decks
-
6
Tifa Lockhart
12 decks
-
7
Tatyova, Benthic Druid
10 decks
-
8
The Necrobloom
10 decks
-
9
Choco, Seeker of Paradise
9 decks
-
10
Hearthhull, the Worldseed
9 decks
Card text
Druid Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.

: Level 2
You may play an additional land on each of your turns.

: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Adventures in the Forgotten Realms (AFR)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.