Druid Class
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Druid Class
Final zone distribution
132 instancesCommanders that played this card
in tracked games-
1
Flubs, the Fool
25 decks
-
2
Aesi, Tyrant of Gyre Strait
10 decks
-
3
Toph, the First Metalbender
10 decks
-
4
Omnath, Locus of Creation
9 decks
-
5
Tifa Lockhart
9 decks
-
6
Grizzlegom, Hurloon Hero
7 decks
-
7
Homer, the Hermit
6 decks
-
8
Omnath, Locus of Rage
6 decks
-
9
The Necrobloom
6 decks
-
10
Bonny Pall, Clearcutter
5 decks
The "good card" funnel
478 brought · 231 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=76) , vs 23% when it never left the library (n=263).
When players drew this card but left it in hand, they won 25% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -1.1pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.