collections_bookmark Part of Edge of Eternities
Dual-Sun Technique card art
Live Play Data

Dual-Sun Technique

{1} {W} · Instant · Edge of Eternities (EOE)
0%
Live Inclusion
Times Brought
107
Decks Running
51
Median Cast Turn
—
Drawn → Played
68%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

107 brought · 48 players
Brought to game
107
Ever drawn
28
Reached battlefield
19
Still on board at game end
4
≥ -15.9pp

Players who cast this card win 37% of the time (n=19) , vs 31% when it never left the library (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.0pp; 95% confidence interval -15.9pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
12.5%
Battlefield
56.3%
Graveyard
3.1%
Exile
28.1%
Hand

Commanders that played this card

in tracked games
Card text
Dual-Sun Technique card

Dual-Sun Technique

{1} {W}
Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Edge of Eternities (EOE) · Uncommon · Illustrated by Ioannis Fiore

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.