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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Dual-Sun Technique
0%
Live Inclusion
Times Brought
169
Decks Running
82
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
3%
T4
17%
T5
60%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
0%
(0 / 30 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
169 brought · 79 playersBrought to game
169
Ever drawn
46
Reached battlefield
30
Still on board at game end
7
≥ -8.0pp
Players who cast this card win 39% of the time (n=29) , vs 29% when it never left the library (n=107).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -8.0pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances13.5%
Battlefield
55.8%
Graveyard
5.8%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
10 decks
-
2
Brigone, Soldier of Meletis
10 decks
-
3
Feather, the Redeemed
7 decks
-
4
Shang-Chi and the Ten Rings
6 decks
-
5
Sergeant John Benton
5 decks
-
6
Ms. Bumbleflower
3 decks
-
7
Syr Vondam, Sunstar Exemplar
3 decks
-
8
Black Widow, Agile Avenger
2 decks
-
9
Infinite Guideline Station
2 decks
-
10
Jin Sakai, Ghost of Tsushima
2 decks
Card text
Dual-Sun Technique
Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.