Card Preview
Dualcaster Mage
2%
Decklist Inclusion
Times Brought
525
Decks Running
270
In Decks
2036
Decklist Inclusion
2%
Format
Card text
Dualcaster Mage
Creature — Human Wizard
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
Commander 2021 (C21)
·
Rare
·
Illustrated by Matt Stewart
Final zone distribution
136 instances2.9%
Library
16.9%
Battlefield
27.2%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
30 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
21 decks
-
3
Inalla, Archmage Ritualist
11 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
6
Krark, the Thumbless
7 decks
-
7
Shadow the Hedgehog
7 decks
-
8
Deadpool, Trading Card
6 decks
-
9
Lorehold, the Historian
6 decks
-
10
Baylen, the Haymaker
5 decks
The "good card" funnel
526 brought · 247 playersBrought to game
526
Ever drawn
125
Reached battlefield
52
Still on board at game end
23
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 33% of the time (n=50) , vs 26% when it never left the library (n=336).
When players drew this card but left it in hand, they won 30% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval -6.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
0%
T2
6%
T3
12%
T4
10%
T5
60%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
6%
(3 / 52 cast on T3)
Cast same turn as drawn
22%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.