Dualcaster Mage
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
51 instancesCommanders that played this card
in tracked games-
1
Fire Lord Azula
11 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
8 decks
-
3
Inalla, Archmage Ritualist
5 decks
-
4
Krark, the Thumbless
4 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
6
Ob Nixilis, Captive Kingpin
4 decks
-
7
Sonic the Hedgehog
4 decks
-
8
Prosper, Tome-Bound
3 decks
-
9
Shadow the Hedgehog
3 decks
-
10
Baylen, the Haymaker
2 decks
The "good card" funnel
221 brought · 105 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=23) , vs 23% when it never left the library (n=153).
When players drew this card but left it in hand, they won 37% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.8pp; 95% confidence interval +2.9pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25Full analysis unlocks as more games are tracked. Stats refresh nightly.