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Duelist's Heritage card art
Live Play Data

Duelist's Heritage

{2} {W} · Enchantment · Avatar: The Last Airbender Eternal (TLE)
3%
Live Inclusion
Times Brought
637
Decks Running
302
Median Cast Turn
6
Drawn → Played
76%
Format

42% of games where Duelist's Heritage resolved ended in a win for its controller, a +17.2 percentage-point lift over the 25% baseline recorded when it never left the library.

Duelist's Heritage posts one of the more striking win-rate differentials tracked on Playgroup Live. Games where it resolves close at 42% for the caster, +17.2 percentage points above the 25% rate observed in the same deck when the card never hits play. With 115 cast observations and 403 library observations, both buckets are well-sampled enough to treat this as a consistent early signal, not just noise.

The play pattern is deliberate. Median first cast lands on turn 6, and drawn copies spend a median of two turns in hand before being cast. Only 30% of drawn copies are slammed the same turn they are drawn. Players are sitting on it, finding the right moment to drop a 3-mana enchantment that will keep paying dividends every combat step going forward.

The commander spread is broad. 273 distinct players have brought Duelist's Heritage to a tracked game, and the single heaviest contributor accounts for just 3% of all instances, meaning the data is not being skewed by one dedicated pilot. Combat-focused commanders across white dominate the top slots, from Queen Marchesa and Isshin, Two Heavens as One to single-color builds like The Sentry, Golden Guardian.

At a glance
  • 3% of tracked Commander decks include Duelist's Heritage
  • T6 median first-cast turn, a deliberate mid-game deployment
  • 76% of drawn copies reach the battlefield before the game ends
  • 77% battlefield stickiness once cast
  • +17.2pp win-rate lift when cast versus sitting in the library
  • 273 distinct players have brought this card to a tracked game

First-cast turn

n=123
0%
T1
1%
T2
9%
T3
11%
T4
16%
T5
52%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 10% (11 / 123 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

637 brought · 273 players
Brought to game
637
Ever drawn
162
Reached battlefield
123
Still on board at game end
95
76%

Of 637 copies brought to games, 162 were drawn, 123 of those were cast, and the majority stayed on the battlefield through end of game, each one representing multiple attack steps where double strike could be freely assigned.

≥ +7.8pp

Players who cast this card win 42% of the time (n=115) , vs 25% when it never left the library (n=403).

When players drew this card but left it in hand, they won 23% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.2pp; 95% confidence interval +7.8pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

173 instances
2.3%
Library
54.9%
Battlefield
19.7%
Graveyard
2.9%
Exile

The overwhelming majority of Duelist's Heritage copies that were observed on the move ended on the battlefield or in the graveyard after being removed, with very few stuck in hand or exiled. Most copies that never interacted simply stayed in the library, a structural reality of 100-card singleton.

Commanders that played this card

in tracked games

No single commander monopolizes Duelist's Heritage: the top slot holds 17 decks across a list that spans mono-white builds to four-color piles, reflecting how broadly applicable a free double-strike trigger is in white combat strategies.

Card text
Duelist's Heritage card

Duelist's Heritage

{2} {W}
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Avatar: The Last Airbender Eternal (TLE) · Rare · Illustrated by Robin Har

Frequently Asked

How often is Duelist's Heritage drawn in a Commander game?
Across 622 tracked games where Duelist's Heritage was in the deck, it was drawn 25% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of those 162 drawn copies, 76% were cast before the game ended. The remainder were mostly held in hand as the game concluded or were drawn too late to deploy.
What turn does Duelist's Heritage usually get cast?
Median first cast lands on turn 6, which is three full turns later than its mana cost of 3 would suggest. Only 10% of casts happened exactly on curve. That is consistent with the hand-to-cast data: drawn copies sit in hand for a median of two turns before players commit. The pattern suggests players are timing the cast to coincide with a meaningful attack, not rushing it out.
Does casting Duelist's Heritage actually help you win?
The data is directional and well-sampled enough to take seriously. Games where Duelist's Heritage resolved show a 42% win rate across 115 observations. Games where it stayed in the library show 25% across 403 observations. That +17.2 percentage-point gap is a consistent signal in Playgroup Live's dataset. It does not prove causation, but combat-reward enchantments that cost 3 mana and require no ongoing investment are structurally well-positioned to generate value over long games.
Which commanders run Duelist's Heritage most often?
Queen Marchesa, Breena the Demagogue, Lightning Army of One, and Isshin Two Heavens as One lead the raw deck-count rankings. All four are combat-oriented white commanders that benefit from pumping a key attacker each turn. The card also shows up in broader Atraxa and Ms. Bumbleflower builds. No single commander dominates, which speaks to how generically applicable double strike is across the white aggro and go-wide spectrum.
Is Duelist's Heritage legal in Commander?
Yes. Duelist's Heritage is legal in Commander, Legacy, Vintage, Historic, Timeless, Duel Commander, Oathbreaker, and Brawl. It is not legal in Modern, Pioneer, Standard, Pauper, or Pauper Commander. Its white color identity means it fits into any Commander deck running white, which is a large fraction of the format.
How reliable is this data?
The multiplayer stats here are drawn from 622 tracked Commander games on Playgroup Live. The cast win-rate bucket has 115 observations and the library bucket has 403, both above the 15-observation threshold where Playgroup Live considers a delta directional rather than noise. Concentration is low: 273 distinct players contributed data, and no single player accounts for more than 3% of all instances. Read these numbers as a strong early signal from a real play community, not a definitive statistical proof.