collections_bookmark
Part of Murders at Karlov Manor
·
Enchantment
·
Avatar: The Last Airbender Eternal (TLE)
Live Play Data
Duelist's Heritage
3%
Live Inclusion
Times Brought
948
Decks Running
448
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=185
0%
T1
2%
T2
9%
T3
12%
T4
13%
T5
49%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
11%
(17 / 185 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
948 brought · 400 playersBrought to game
948
Ever drawn
252
Reached battlefield
185
Still on board at game end
143
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.6pp
Players who cast this card win 45% of the time (n=175) , vs 24% when it never left the library (n=595).
When players drew this card but left it in hand, they won 26% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.5pp; 95% confidence interval +12.6pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
266 instances3.4%
Library
53.8%
Battlefield
18.8%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
43 decks
-
2
Breena, the Demagogue
25 decks
-
3
Ms. Bumbleflower
23 decks
-
4
Nelly Borca, Impulsive Accuser
23 decks
-
5
The Sentry, Golden Guardian
23 decks
-
6
Gluntch, the Bestower
19 decks
-
7
Lightning, Army of One
16 decks
-
8
Isshin, Two Heavens as One
14 decks
-
9
Atraxa, Praetors' Voice
13 decks
-
10
Jin Sakai, Ghost of Tsushima
11 decks
Card text
Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Robin Har
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.