collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Dusk Mangler card art
Live Play Data

Dusk Mangler

{5} {B} {B} · Creature — Horror · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
174
Decks Running
85
Median Cast Turn
7
Drawn → Played
68%
Format

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
13%
T4
9%
T5
57%
T6-9
22%
T10+
Median 7 P25 6 · P75 9 · max 18
On curve 52% (5 / 23 cast on T7) Cast same turn as drawn 19%

The "good card" funnel

174 brought · 82 players
Brought to game
174
Ever drawn
34
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.6pp

Players who cast this card win 45% of the time (n=22) , vs 20% when it never left the library (n=121).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.6pp; 95% confidence interval +2.6pp to +48.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
8.3%
Library
38.9%
Battlefield
25.0%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Dusk Mangler card

Dusk Mangler

{5} {B} {B}
Creature — Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
5 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Antonio José Manzanedo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.