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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Echo, Perceptive Prodigy
0%
Live Inclusion
Times Brought
281
Decks Running
114
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=44
0%
T1
5%
T2
14%
T3
7%
T4
18%
T5
39%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
18%
(6 / 44 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
281 brought · 109 playersBrought to game
281
Ever drawn
75
Reached battlefield
44
Still on board at game end
31
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.9pp
Players who cast this card win 21% of the time (n=41) , vs 25% when it never left the library (n=170).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -16.9pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances2.5%
Library
38.3%
Battlefield
22.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Super-Skrull
15 decks
-
2
Captain America, Team Leader
10 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
4
Scarlet Witch, Chaotic Avenger
8 decks
-
5
Tony Stark // The Invincible Iron Man
6 decks
-
6
Bruce Banner // The Incredible Hulk
3 decks
-
7
Captain America, Living Legend
2 decks
-
8
Director Nick Fury
2 decks
-
9
Etrata, the Silencer
2 decks
-
10
Ezuri, Claw of Progress
2 decks
Card text
Echo, Perceptive Prodigy
Legendary Creature — Human Hero
Vigilance
,
: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
1 / 4
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.