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Echo, Perceptive Prodigy card art
Live Play Data

Echo, Perceptive Prodigy

{2} {U} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
161
Decks Running
64
Median Cast Turn
7
Drawn → Played
62%
Format

First-cast turn

n=29
0%
T1
7%
T2
14%
T3
7%
T4
14%
T5
41%
T6-9
17%
T10+
Median 7 P25 4 · P75 9 · max 15
On curve 21% (4 / 29 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

161 brought · 62 players
Brought to game
161
Ever drawn
47
Reached battlefield
29
Still on board at game end
20

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.0pp

Players who cast this card win 15% of the time (n=28) , vs 20% when it never left the library (n=93).

When players drew this card but left it in hand, they won 34% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.4pp; 95% confidence interval -19.0pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
3.8%
Library
38.5%
Battlefield
23.1%
Graveyard
7.7%
Exile
Card text
Echo, Perceptive Prodigy card

Echo, Perceptive Prodigy

{2} {U}
Legendary Creature — Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
1 / 4
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Jurijus Chitrovas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.