Card Preview
Eerie Ultimatum
1%
Decklist Inclusion
Times Brought
340
Decks Running
162
In Decks
1334
Decklist Inclusion
1%
Format
Card text
Eerie Ultimatum
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Jason A. Engle
Final zone distribution
99 instances5.1%
Library
11.1%
Battlefield
39.4%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
16 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
3
Go-Shintai of Life's Origin
10 decks
-
4
The Necrobloom
9 decks
-
5
The Ur-Dragon
9 decks
-
6
Nethroi, Apex of Death
7 decks
-
7
Felothar the Steadfast
6 decks
-
8
Kenrith, the Returned King
6 decks
-
9
Terra, Magical Adept // Esper Terra
6 decks
-
10
The First Sliver
6 decks
The "good card" funnel
341 brought · 156 playersBrought to game
341
Ever drawn
82
Reached battlefield
44
Still on board at game end
11
≥ +7.7pp
Players who cast this card win 47% of the time (n=43) , vs 24% when it never left the library (n=208).
When players drew this card but left it in hand, they won 14% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.0pp; 95% confidence interval +7.7pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
2%
T2
0%
T3
0%
T4
14%
T5
59%
T6-9
25%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
27%
(4 / 44 cast on T7)
Cast same turn as drawn
35%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.