Efficient Construction
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Efficient Construction
Final zone distribution
67 instancesCommanders that played this card
in tracked games-
1
Urza, Lord High Artificer
15 decks
-
2
Mendicant Core, Guidelight
13 decks
-
3
Breya, Etherium Shaper
12 decks
-
4
Sai, Master Thopterist
10 decks
-
5
Urza, Chief Artificer
10 decks
-
6
Golbez, Crystal Collector
8 decks
-
7
Belisarius Cawl
5 decks
-
8
Shorikai, Genesis Engine
5 decks
-
9
Tony Stark // The Invincible Iron Man
5 decks
-
10
Urtet, Remnant of Memnarch
4 decks
The "good card" funnel
283 brought · 134 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=19) , vs 24% when it never left the library (n=168).
When players drew this card but left it in hand, they won 16% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -3.7pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.