format_list_numbered
#7 green tutor
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Eldritch Evolution
3%
Live Inclusion
Times Brought
1957
Decks Running
812
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=227
0%
T1
1%
T2
7%
T3
11%
T4
18%
T5
51%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
9%
(17 / 227 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
1957 brought · 681 playersBrought to game
1957
Ever drawn
457
Reached battlefield
227
Still on board at game end
15
≥ -0.9pp
Players who cast this card win 36% of the time (n=209) , vs 30% when it never left the library (n=1233).
When players drew this card but left it in hand, they won 28% (n=205).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -0.9pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
521 instances4.2%
Library
2.9%
Battlefield
41.7%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
41 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
38 decks
-
3
Chatterfang, Squirrel General
20 decks
-
4
Uugguu, the Omniplasm
19 decks
-
5
Korvold, Fae-Cursed King
18 decks
-
6
Meren of Clan Nel Toth
18 decks
-
7
Thranduil, the Elvenking
16 decks
-
8
Animar, Soul of Elements
15 decks
-
9
Flubs, the Fool
14 decks
-
10
Thrasios, Triton Hero
13 decks
Card text
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.