format_list_numbered
#7 green tutor
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Eldritch Evolution
3%
Live Inclusion
Times Brought
1498
Decks Running
644
Median Cast Turn
6
Drawn → Played
49%
Format
First-cast turn
n=171
1%
T1
3%
T2
8%
T3
16%
T4
15%
T5
50%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
11%
(13 / 171 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
1498 brought · 552 playersBrought to game
1498
Ever drawn
352
Reached battlefield
171
Still on board at game end
10
≥ -1.3pp
Players who cast this card win 36% of the time (n=158) , vs 30% when it never left the library (n=941).
When players drew this card but left it in hand, they won 28% (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -1.3pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
406 instances4.4%
Library
2.5%
Battlefield
40.9%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
37 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
35 decks
-
3
Chatterfang, Squirrel General
18 decks
-
4
Uugguu, the Omniplasm
17 decks
-
5
Korvold, Fae-Cursed King
14 decks
-
6
Meren of Clan Nel Toth
14 decks
-
7
Animar, Soul of Elements
11 decks
-
8
Helga, Skittish Seer
11 decks
-
9
Thranduil, the Elvenking
11 decks
-
10
Flubs, the Fool
10 decks
Card text
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.