Card Preview
Eldritch Evolution
1%
Decklist Inclusion
Times Brought
453
Decks Running
225
In Decks
1771
Decklist Inclusion
1%
Format
Card text
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Rainville
Final zone distribution
129 instances7.0%
Library
2.3%
Battlefield
42.6%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
2
Lumra, Bellow of the Woods
14 decks
-
3
Chatterfang, Squirrel General
9 decks
-
4
Uugguu, the Omniplasm
6 decks
-
5
Flubs, the Fool
5 decks
-
6
Helga, Skittish Seer
5 decks
-
7
Hapatra, Vizier of Poisons
4 decks
-
8
Jenova, Ancient Calamity
4 decks
-
9
Korvold, Fae-Cursed King
4 decks
-
10
Marwyn, the Nurturer
4 decks
The "good card" funnel
453 brought · 198 playersBrought to game
453
Ever drawn
108
Reached battlefield
49
Still on board at game end
3
≥ -6.9pp
Players who cast this card win 39% of the time (n=47) , vs 32% when it never left the library (n=291).
When players drew this card but left it in hand, they won 35% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -6.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
4%
T3
18%
T4
16%
T5
57%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
4%
(2 / 49 cast on T3)
Cast same turn as drawn
33%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.