Card Preview
Eldritch Evolution
Times Brought
490
Decks Running
267
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Jason Rainville
Final zone distribution
109 instances0.9%
Library
5.5%
Battlefield
36.7%
Graveyard
17.4%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
28 decks
-
2
Lumra, Bellow of the Woods
14 decks
-
3
Chatterfang, Squirrel General
9 decks
-
4
Flubs, the Fool
8 decks
-
5
Thranduil, the Elvenking
8 decks
-
6
Sliver Overlord
7 decks
-
7
Thrasios, Triton Hero
7 decks
-
8
Pantlaza, Sun-Favored
6 decks
-
9
Slimefoot and Squee
6 decks
-
10
Ghalta, Primal Hunger
5 decks
The "good card" funnel
490 brought · 244 playersBrought to game
490
Ever drawn
93
Reached battlefield
41
Still on board at game end
6
≥ -0.4pp
Players who cast this card win 33% of the time (n=36) , vs 25% when it never left the library (n=284).
When players drew this card but left it in hand, they won 27% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -0.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
10%
T2
0%
T3
22%
T4
10%
T5
41%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
10%
(0 / 41 cast on T3)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.