Eldritch Evolution card art
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Eldritch Evolution

{1} {G} {G} · Sorcery · Innistrad Remastered (INR)
Times Brought
490
Decks Running
267
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Eldritch Evolution card

Eldritch Evolution

{1} {G} {G}
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Innistrad Remastered (INR) · Rare · Illustrated by Jason Rainville

Final zone distribution

109 instances
0.9%
Library
5.5%
Battlefield
36.7%
Graveyard
17.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

490 brought · 244 players
Brought to game
490
Ever drawn
93
Reached battlefield
41
Still on board at game end
6
≥ -0.4pp

Players who cast this card win 33% of the time (n=36) , vs 25% when it never left the library (n=284).

When players drew this card but left it in hand, they won 27% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.9pp; 95% confidence interval -0.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
10%
T2
0%
T3
22%
T4
10%
T5
41%
T6-9
17%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 10% (0 / 41 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.