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Part of Tarkir Dragonstorm
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#22 in Red Commander Staples
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Instant
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Electrodominance
2%
Live Inclusion
Times Brought
700
Decks Running
350
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=109
0%
T1
0%
T2
4%
T3
13%
T4
13%
T5
54%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
16
Cast same turn as drawn
25%
The "good card" funnel
700 brought · 321 playersBrought to game
700
Ever drawn
169
Reached battlefield
109
Still on board at game end
17
≥ +2.1pp
Players who cast this card win 34% of the time (n=101) , vs 23% when it never left the library (n=453).
When players drew this card but left it in hand, they won 40% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +2.1pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances3.2%
Library
9.0%
Battlefield
53.2%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
77 decks
-
2
Shiko and Narset, Unified
35 decks
-
3
Fire Lord Zuko
16 decks
-
4
Alania, Divergent Storm
14 decks
-
5
Ozai, the Phoenix King
10 decks
-
6
Vivi Ornitier
10 decks
-
7
Kalamax, the Stormsire
9 decks
-
8
The Scarlet Witch
9 decks
-
9
Smaug the Impenetrable
8 decks
-
10
Thor, God of Thunder
7 decks
Card text
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.