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Part of Tarkir Dragonstorm
·
Instant
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Electrodominance
2%
Live Inclusion
Times Brought
1290
Decks Running
580
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=210
0%
T1
0%
T2
1%
T3
10%
T4
10%
T5
61%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
16
Cast same turn as drawn
28%
The "good card" funnel
1290 brought · 517 playersBrought to game
1290
Ever drawn
322
Reached battlefield
210
Still on board at game end
35
≥ +8.2pp
Players who cast this card win 37% of the time (n=193) , vs 22% when it never left the library (n=821).
When players drew this card but left it in hand, they won 33% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +8.2pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
357 instances3.4%
Library
9.8%
Battlefield
51.5%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
116 decks
-
2
Shiko and Narset, Unified
67 decks
-
3
Fire Lord Zuko
28 decks
-
4
Alania, Divergent Storm
21 decks
-
5
Ozai, the Phoenix King
19 decks
-
6
Vivi Ornitier
18 decks
-
7
Imodane, the Pyrohammer
15 decks
-
8
The Scarlet Witch
12 decks
-
9
Kalamax, the Stormsire
10 decks
-
10
Thor, God of Thunder
10 decks
Card text
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.