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Part of Tarkir Dragonstorm
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#16 in Red Commander Staples
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Instant
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Electrodominance
2%
Live Inclusion
Times Brought
409
Decks Running
217
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=69
0%
T1
0%
T2
4%
T3
9%
T4
12%
T5
62%
T6-9
13%
T10+
Median
6
P25
6
· P75
9
· max
12
Cast same turn as drawn
29%
The "good card" funnel
409 brought · 205 playersBrought to game
409
Ever drawn
103
Reached battlefield
69
Still on board at game end
12
≥ -2.1pp
Players who cast this card win 33% of the time (n=63) , vs 23% when it never left the library (n=262).
When players drew this card but left it in hand, they won 45% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -2.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances4.3%
Library
10.3%
Battlefield
50.9%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
45 decks
-
2
Shiko and Narset, Unified
23 decks
-
3
Alania, Divergent Storm
9 decks
-
4
Fire Lord Zuko
9 decks
-
5
The Scarlet Witch
7 decks
-
6
Ozai, the Phoenix King
6 decks
-
7
Thor, God of Thunder
6 decks
-
8
Kalamax, the Stormsire
5 decks
-
9
Magnus the Red
5 decks
-
10
Smaug the Impenetrable
5 decks
Card text
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.