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Electrodominance card art
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Electrodominance

{X} {R} {R} · Instant · Tarkir: Dragonstorm Commander (TDC)
Times Brought
620
Decks Running
303
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Electrodominance card

Electrodominance

{X} {R} {R}
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Dmitry Burmak

Final zone distribution

139 instances
2.9%
Library
12.2%
Battlefield
51.1%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

622 brought · 280 players
Brought to game
622
Ever drawn
130
Reached battlefield
84
Still on board at game end
17
≥ -3.6pp

Players who cast this card win 29% of the time (n=62) , vs 26% when it never left the library (n=342).

When players drew this card but left it in hand, they won 26% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -3.6pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=84
1%
T1
0%
T2
1%
T3
10%
T4
20%
T5
54%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 9 · max 13
Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.