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Part of Outlaws of Thunder Junction
·
Creature — Wall
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Electrostatic Field
1%
Live Inclusion
Times Brought
757
Decks Running
410
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=129
5%
T1
17%
T2
9%
T3
12%
T4
16%
T5
35%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
15
On curve
22%
(22 / 129 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
758 brought · 373 playersBrought to game
758
Ever drawn
175
Reached battlefield
129
Still on board at game end
69
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 22% of the time (n=117) , vs 26% when it never left the library (n=511).
When players drew this card but left it in hand, they won 29% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -11.8pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instances4.2%
Library
36.5%
Battlefield
33.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
78 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
31 decks
-
3
Vivi Ornitier
27 decks
-
4
Stella Lee, Wild Card
26 decks
-
5
Feather, the Redeemed
15 decks
-
6
Veyran, Voice of Duality
15 decks
-
7
Niv-Mizzet, Parun
14 decks
-
8
Judith, Carnage Connoisseur
13 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
10
Urabrask // The Great Work
10 decks
Card text
Electrostatic Field
Creature — Wall
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
0 / 4
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.