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Part of Outlaws of Thunder Junction
·
Creature — Wall
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Electrostatic Field
Times Brought
294
Decks Running
145
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Electrostatic Field
Creature — Wall
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
0 / 4
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
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Illustrated by Dan Murayama Scott
Final zone distribution
69 instances2.9%
Library
50.7%
Battlefield
33.3%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
25 decks
-
2
Vivi Ornitier
14 decks
-
3
Stella Lee, Wild Card
12 decks
-
4
Feather, the Redeemed
6 decks
-
5
Niv-Mizzet, Parun
6 decks
-
6
Urabrask // The Great Work
6 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
9
Torbran, Thane of Red Fell
5 decks
-
10
Judith, Carnage Connoisseur
4 decks
The "good card" funnel
294 brought · 141 playersBrought to game
294
Ever drawn
66
Reached battlefield
56
Still on board at game end
35
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 32% of the time (n=47) , vs 27% when it never left the library (n=188).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.9pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
13%
T1
23%
T2
11%
T3
7%
T4
14%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
11
On curve
36%
(13 / 56 cast on T2)
Cast same turn as drawn
46%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.