Card Preview
Elesh Norn, Grand Cenobite
1%
Decklist Inclusion
Times Brought
554
Decks Running
307
In Decks
1879
Decklist Inclusion
1%
Format
Card text
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
4 / 7
Iconic Masters (IMA)
·
Mythic
·
Illustrated by Igor Kieryluk
Final zone distribution
168 instances2.4%
Library
31.5%
Battlefield
25.6%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
12 decks
-
2
Kudo, King Among Bears
12 decks
-
3
Marneus Calgar
10 decks
-
4
Elesh Norn, Mother of Machines
9 decks
-
5
Elesh Norn // The Argent Etchings
9 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
9 decks
-
7
Helga, Skittish Seer
8 decks
-
8
Brimaz, Blight of Oreskos
7 decks
-
9
The Wandering Minstrel
7 decks
-
10
Myrel, Shield of Argive
6 decks
The "good card" funnel
554 brought · 275 playersBrought to game
554
Ever drawn
146
Reached battlefield
95
Still on board at game end
53
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.4pp
Players who cast this card win 39% of the time (n=86) , vs 22% when it never left the library (n=323).
When players drew this card but left it in hand, they won 22% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.7pp; 95% confidence interval +7.4pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
1%
T1
1%
T2
2%
T3
9%
T4
7%
T5
60%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
57%
(14 / 95 cast on T7)
Cast same turn as drawn
34%
95 of 100 times cast
95%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.