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Elvish Archdruid card art
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Elvish Archdruid

{1} {G} {G} · Creature — Elf Druid · The Hobbit Eternal (HOC)
Times Brought
1414
Decks Running
723
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Elvish Archdruid card

Elvish Archdruid

{1} {G} {G}
Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
2 / 2
The Hobbit Eternal (HOC) · Rare · Illustrated by Anastasia Balakchina

Final zone distribution

308 instances
1.3%
Library
55.5%
Battlefield
23.1%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1420 brought · 623 players
Brought to game
1420
Ever drawn
284
Reached battlefield
232
Still on board at game end
171

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 30% of the time (n=219) , vs 26% when it never left the library (n=962).

When players drew this card but left it in hand, they won 19% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval +0.7pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=232
0%
T1
4%
T2
20%
T3
15%
T4
16%
T5
38%
T6-9
6%
T10+
Median 5.0 P25 4 · P75 7 · max 17
On curve 25% (46 / 232 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.