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Part of Tales of Middle-earth
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Creature — Elf Druid
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Duel Decks Anthology: Elves vs. Goblins (EVG)
Card Preview
Elvish Harbinger
1%
Decklist Inclusion
Times Brought
204
Decks Running
95
In Decks
744
Decklist Inclusion
1%
Format
Card text
Elvish Harbinger
Creature — Elf Druid
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
1 / 2
Duel Decks Anthology: Elves vs. Goblins (EVG)
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Uncommon
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Illustrated by Larry MacDougall
Final zone distribution
61 instances1.6%
Library
39.3%
Battlefield
27.9%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
24 decks
-
2
High Perfect Morcant
13 decks
-
3
Galadriel, Light of Valinor
9 decks
-
4
Voja, Jaws of the Conclave
9 decks
-
5
Thranduil, the Elvenking
5 decks
-
6
Maralen, Fae Ascendant
4 decks
-
7
Marwyn, the Nurturer
4 decks
-
8
Ezuri, Renegade Leader
2 decks
-
9
Freyalise, Llanowar's Fury
2 decks
-
10
Jenova, Ancient Calamity
2 decks
The "good card" funnel
204 brought · 89 playersBrought to game
204
Ever drawn
58
Reached battlefield
41
Still on board at game end
24
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 28% of the time (n=39) , vs 21% when it never left the library (n=135).
When players drew this card but left it in hand, they won 22% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval -7.3pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
15%
T2
15%
T3
20%
T4
12%
T5
29%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
32%
(6 / 41 cast on T3)
Cast same turn as drawn
38%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.