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Part of Tales of Middle-earth
·
Creature — Elf Shaman
·
Masters 25 (A25)
,
: You may put a creature card from your hand onto the battlefield.
Card Preview
Elvish Piper
1%
Decklist Inclusion
Times Brought
220
Decks Running
101
In Decks
741
Decklist Inclusion
1%
Format
Card text
Elvish Piper
Creature — Elf Shaman
1 / 1
Masters 25 (A25)
·
Rare
·
Illustrated by Rebecca Guay
Final zone distribution
65 instances4.6%
Library
36.9%
Battlefield
36.9%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
14 decks
-
2
Thranduil, the Elvenking
5 decks
-
3
Voja, Jaws of the Conclave
5 decks
-
4
High Perfect Morcant
4 decks
-
5
Atla Palani, Nest Tender
3 decks
-
6
Galadriel, Light of Valinor
3 decks
-
7
Mayael the Anima
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Toph, Earthbending Master
3 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
2 decks
The "good card" funnel
220 brought · 91 playersBrought to game
220
Ever drawn
59
Reached battlefield
38
Still on board at game end
24
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 29% of the time (n=35) , vs 21% when it never left the library (n=134).
When players drew this card but left it in hand, they won 20% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -6.7pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
11%
T2
5%
T3
11%
T4
21%
T5
34%
T6-9
18%
T10+
Median
6.0
P25
4
· P75
9
· max
13
On curve
26%
(4 / 38 cast on T4)
Cast same turn as drawn
46%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.