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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Embrace the Unknown
0%
Live Inclusion
Times Brought
151
Decks Running
68
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=29
0%
T1
3%
T2
10%
T3
14%
T4
10%
T5
48%
T6-9
14%
T10+
Median
6
P25
4
· P75
9
· max
16
On curve
14%
(3 / 29 cast on T3)
Cast same turn as drawn
50%
The "good card" funnel
151 brought · 67 playersBrought to game
151
Ever drawn
46
Reached battlefield
29
Still on board at game end
2
≥ +9.8pp
Players who cast this card win 51% of the time (n=25) , vs 21% when it never left the library (n=92).
When players drew this card but left it in hand, they won 16% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +30.1pp; 95% confidence interval +9.8pp to +50.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances9.6%
Library
3.8%
Battlefield
63.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
13 decks
-
2
Prosper, Tome-Bound
5 decks
-
3
Pia Nalaar, Consul of Revival
4 decks
-
4
Vivi Ornitier
4 decks
-
5
Daredevil, Man Without Fear
2 decks
-
6
Faldorn, Dread Wolf Herald
2 decks
-
7
Fire Lord Zuko
2 decks
-
8
Flubs, the Fool
2 decks
-
9
Gwen Stacy // Ghost-Spider
2 decks
-
10
Hazezon, Shaper of Sand
2 decks
Card text
Embrace the Unknown
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Quintin Gleim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.