collections_bookmark Part of Final Fantasy auto_awesome #10 in Dimir Commander Staples
Emet-Selch of the Third Seat card art
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Emet-Selch of the Third Seat

{2} {U} {B} · Legendary Creature — Elder Wizard · Final Fantasy Commander (FIC)
Times Brought
475
Decks Running
246
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emet-Selch of the Third Seat card

Emet-Selch of the Third Seat

{2} {U} {B}
Legendary Creature — Elder Wizard
Spells you cast from your graveyard cost {2} less to cast. Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
3 / 4
Final Fantasy Commander (FIC) · Rare · Illustrated by Magali Villeneuve

Final zone distribution

113 instances
1.8%
Library
32.7%
Battlefield
21.2%
Graveyard
12.4%
Exile

The "good card" funnel

475 brought · 232 players
Brought to game
475
Ever drawn
103
Reached battlefield
65
Still on board at game end
37

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 21% of the time (n=48) , vs 20% when it never left the library (n=259).

When players drew this card but left it in hand, they won 26% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -6.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
0%
T1
0%
T2
2%
T3
15%
T4
12%
T5
45%
T6-9
26%
T10+
Median 7 P25 5 · P75 10 · max 14
On curve 17% (10 / 65 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.