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Emet-Selch, Unsundered // Hades, Sorcerer of Eld card art
Live Play Data

Emet-Selch, Unsundered // Hades, Sorcerer of Eld

Legendary Creature — Elder Wizard // Legendary Creature — Avatar · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
120
Decks Running
57
Median Cast Turn
5
Drawn → Played
67%
Format

First-cast turn

n=37
0%
T1
3%
T2
30%
T3
11%
T4
8%
T5
41%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 32% (11 / 37 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

120 brought · 56 players
Brought to game
120
Ever drawn
33
Reached battlefield
22
Still on board at game end
15

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.6pp

Players who cast this card win 25% of the time (n=21) , vs 25% when it never left the library (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -19.6pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
42.9%
Battlefield
14.3%
Graveyard
5.7%
Exile
37.1%
Hand
Card text
Emet-Selch, Unsundered // Hades, Sorcerer of Eld card Emet-Selch, Unsundered // Hades, Sorcerer of Eld back face

Emet-Selch, Unsundered

{1} {U} {B}
Legendary Creature — Elder Wizard
Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2 / 4

Hades, Sorcerer of Eld

Legendary Creature — Avatar
Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.
6 / 6
Final Fantasy (FIN) · Mythic · Illustrated by Néstor Ossandón Leal

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.