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Emet-Selch, Unsundered // Hades, Sorcerer of Eld card art
Live Play Data

Emet-Selch, Unsundered // Hades, Sorcerer of Eld

Legendary Creature — Elder Wizard // Legendary Creature — Avatar · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
160
Decks Running
78
Median Cast Turn
5
Drawn → Played
70%
Format

First-cast turn

n=55
2%
T1
5%
T2
25%
T3
11%
T4
7%
T5
42%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 33% (14 / 55 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

160 brought · 76 players
Brought to game
160
Ever drawn
50
Reached battlefield
35
Still on board at game end
22

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 26% of the time (n=34) , vs 21% when it never left the library (n=90).

When players drew this card but left it in hand, they won 25% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -10.7pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
42.3%
Battlefield
25.0%
Graveyard
3.8%
Exile
28.8%
Hand
Card text
Emet-Selch, Unsundered // Hades, Sorcerer of Eld card Emet-Selch, Unsundered // Hades, Sorcerer of Eld back face

Emet-Selch, Unsundered

{1} {U} {B}
Legendary Creature — Elder Wizard
Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2 / 4

Hades, Sorcerer of Eld

Legendary Creature — Avatar
Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.
6 / 6
Final Fantasy (FIN) · Mythic · Illustrated by Néstor Ossandón Leal

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.