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Emet-Selch, Unsundered // Hades, Sorcerer of Eld card art
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Emet-Selch, Unsundered // Hades, Sorcerer of Eld

Legendary Creature — Elder Wizard // Legendary Creature — Avatar · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
86
Decks Running
41
In Decks
247
Decklist Inclusion
0%
Format
Card text
Emet-Selch, Unsundered // Hades, Sorcerer of Eld card Emet-Selch, Unsundered // Hades, Sorcerer of Eld back face

Emet-Selch, Unsundered

{1} {U} {B}
Legendary Creature — Elder Wizard
Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2 / 4

Hades, Sorcerer of Eld

Legendary Creature — Avatar
Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.
6 / 6
Final Fantasy (FIN) · Mythic · Illustrated by Néstor Ossandón Leal

Final zone distribution

37 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

86 brought · 40 players
Brought to game
86
Ever drawn
25
Reached battlefield
17
Still on board at game end
19
≥ -16.4pp

Players who cast this card win 25% of the time (n=17) , vs 20% when it never left the library (n=50).

Observed gap +5.5pp; 95% confidence interval -16.4pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

17 of 100 times cast 17%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.