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Emperor Mihail II card art
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Emperor Mihail II

{1} {U} {U} · Legendary Creature — Merfolk Noble · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
181
Decks Running
92
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emperor Mihail II card

Emperor Mihail II

{1} {U} {U}
Legendary Creature — Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3 / 3
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by PINDURSKI

Final zone distribution

45 instances
2.2%
Library
57.8%
Battlefield
17.8%
Graveyard
22.2%
Hand

The "good card" funnel

181 brought · 88 players
Brought to game
181
Ever drawn
45
Reached battlefield
33
Still on board at game end
26

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 38% of the time (n=28) , vs 29% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.4pp; 95% confidence interval -0.9pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
3%
T2
11%
T3
11%
T4
20%
T5
54%
T6-9
0%
T10+
Median 6 P25 4 · P75 7 · max 9
On curve 14% (4 / 35 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.